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Play PuckFun, three games in one: Shuffle Puck,
Air Hockey and Shootout. Use the mouse to slam the puck in the
opponent's goal to score points or shoot fire-balls to blow up
his or her racket. Speed and precision are the key to success.
Play against 9 animated opponents with unique skills and worlds
or compete against your friends in a network game.
Enjoy a single duel, progress level by level or try to win the
PuckFun Cup in a tournament.
20+ levels of speed assure never-ending challenge. Collect bonus
balls for special powers like extending you racket or shrinking
opponent's, freezing the opponent, slowing down the puck, adding
two shadow pucks, etc. But beware of the exploding mines. Spice
up the game with a moving barrier on the table. Customize all
aspects of the game: speed, points or time per game, racket size,
goal size, bonus balls, barrier etc.
Perfect graphics at any window size and screen resolution. DirectX
is recommended for best 3D performance, but simulated software
3D graphics is supported for platforms without hardware 3D accelerator.
Beautiful sound track.
PuckFun is great game for all ages. Play a quick relaxing game
in the coffee break or spend hours improving your precision, reflexes
and concentration. It is simple and fun - you will never tire
of playing a game of PuckFun!
Opponents
The game features 9 animated characters (3 in free
version) with unique personality, skills, environment, music and
sound effects:
- Koala
- Alien
- Snowman
- Mr. Burger (limited in free version)
- Sun (limited in free version)
- Monster (limited in free version)
- Angel (limited in free version)
- Mermaid (limited in free version)
- Monk (limited in free version)
Bonus balls
Pick up bonus balls and activate magic powers that last until
the point is won or lost:
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Enlarge your own racket |
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Shrink opponent's racket |
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The glue will slow down the puck as it approaches you |
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Freeze the opponent, his or hers speed will be halved |
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Make the puck temporarily invisible |
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Shoot fire-balls to destroy opponent's racket |
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Confuse the opponent (and yourself) with two extra shadow
pucks |
But beware! If you don't pick up bonus balls, your opponent will.
Camera view
Switch between normal and action camera view by pressing "1"
and "2" respectively. Action view gives you the first
person perspective, but it makes it more difficult to be precise.
Action view is only available with certain opponents (due to the
way of how some 3D worlds are composed) and only in Real 3D rendering
mode (read below for more information about this).
Options
Configurable settings let the game grow and develop with you.
With practice your concentration, speed and precision will increase.
Use the racket size and game difficulty level settings to keep
the challenge alive.
- Set the size of your racket (locked in free version)
- Choose the starting difficulty level (limited in free version)
- Set the number of points per game
- Set the goal size for Air Hockey and Shootout (locked in free
version)
- Choose the size of the moving barrier (locked in free version)
- Regulate sound effects and music volume
- Choose how frequently bonus balls appear
- Adjust the way of how 3D graphics are displayed (see below)
Real and simulated 3D graphics
The game supports two ways of displaying the 3D scene (table,
rackets, pucks, bonus balls etc.):
- Real 3D (DirectX and OpenGL) renders the scene in real-time
and only works fast enough on computers with 3D accelerated
video cards and DirectX or OpenGL support.
- Simulated 3D uses pre rendered 2D images (sprites) to simulate
the 3D effect. This should work on all computers.
it is recommended to leave this setting on "auto".
Set it either to Real 3D or Simulated if you experience problems
or slow performance with 3D display.
High scores
After you win a game, score is calculated according to:
- Percentage of the points won (for example, if you won 70%
of points, you get 70 points)
- Percentage of bonus balls collected (if you collected less
then 50% of all bonus balls, you lose points, if more you gain
extra points)
- Score is multiplied with the racket size (1 is the largest,
10 is the smallest) and with game level (1 being the easiest
and 10 the most difficult)
High scores are saved and displayed in a table.
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